AI Insights · Timothy · July 2025
Top Boxing Games in Argentina: Q2 2025 Performance
Explore the performance of the top boxing games in Argentina during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the boxing game category in Argentina saw varied performances across the top five applications on a unified platform. Data from Sensor Tower provides insights into weekly downloads, revenue, and active user trends.
Boxing Star: Boxing Fight Game showed a significant increase in weekly revenue, peaking at approximately $418 in the last week of June. Downloads fluctuated slightly, with a high of 1.5K in early April. Active users decreased from 3K in March to about 2.5K by the end of June.
Real Boxing 2 maintained steady weekly downloads, ranging from 4.2K to over 8K, with a notable peak in late April. Revenue remained relatively stable, averaging around $20-$50 weekly. Active users saw a decline from over 12K to around 10.6K by quarter's end.
WWE Mayhem experienced modest download numbers, consistently under 1K weekly. Revenue peaked at $107 in early May, while active users gradually decreased from 2.7K to under 2K.
Burrito Bison: Launcha Libre showed stable activity, with weekly downloads hovering around 500. Revenue remained low, peaking at $31 toward the end of April. Active users were consistent, averaging around 2.5K.
Real Boxing: KO Fight Club exhibited growth in downloads, reaching nearly 3.8K by late June. Revenue was minimal, with a peak of $25 in March. Active users increased from 5.2K to over 6K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower to explore the full range of data and analysis available.